CVE-2020-6018
9.8
Vector
CVSS:3.1/AV:N/AC:L/PR:N/UI:N/S:U/C:H/I:H/A:H
Exploitability: 3.9 / Impact: 5.9
Source: NVD
Description
Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long encrypted messages in function AES_GCM_DecryptContext::Decrypt() when compiled using libsodium, leading to a Stack-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code execution.
Affected (1)
Products: Valvesoftware: Game Networking Sockets
Configuration A
| Vulnerable Software | Affected Versions |
|---|---|
| Before 1.2.0 |
Related CWEs
CWE-120
Buffer Copy without Checking Size of Input ('Classic Buffer Overflow')
The product copies an input buffer to an output buffer without verifying that the size of the input buffer is less than the size of the output buffer, leading to a buffer overflow.
CWE-787
Out-of-bounds Write
The product writes data past the end, or before the beginning, of the intended buffer.
References (4)
Source: cve@checkpoint.com
PatchThird Party Advisory
Source: cve@checkpoint.com
ExploitThird Party Advisory
Source: af854a3a-2127-422b-91ae-364da2661108
PatchThird Party Advisory
Source: af854a3a-2127-422b-91ae-364da2661108
ExploitThird Party Advisory
Timeline
No history available yet.