CVE-2020-6016
9.8
Vector
CVSS:3.1/AV:N/AC:L/PR:N/UI:N/S:U/C:H/I:H/A:H
Exploitability: 3.9 / Impact: 5.9
Source: NVD
Description
Valve's Game Networking Sockets prior to version v1.2.0 improperly handles unreliable segments with negative offsets in function SNP_ReceiveUnreliableSegment(), leading to a Heap-Based Buffer Underflow and a free() of memory not from the heap, resulting in a memory corruption and probably even a remote code execution.
Affected (1)
Products: Valvesoftware: Game Networking Sockets
Configuration A
| Vulnerable Software | Affected Versions |
|---|---|
| Before 1.2.0 |
Related CWEs
CWE-590
Free of Memory not on the Heap
The product calls free() on a pointer to memory that was not allocated using associated heap allocation functions such as malloc(), calloc(), or realloc().
CWE-787
Out-of-bounds Write
The product writes data past the end, or before the beginning, of the intended buffer.
References (4)
Source: cve@checkpoint.com
PatchThird Party Advisory
Source: cve@checkpoint.com
ExploitThird Party Advisory
Source: af854a3a-2127-422b-91ae-364da2661108
PatchThird Party Advisory
Source: af854a3a-2127-422b-91ae-364da2661108
ExploitThird Party Advisory
Timeline
No history available yet.