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Monolith Productions

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4 CVEs • 12 products

Products (12)

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CVEs (4)

CVE
VENDORS
PRODUCTS
UPDATED
PUBLISHED
CVSS
1Monolith Productions
1First Encounter Assault Recon
Apr 23, 2026
Oct 6, 2007
N/A· v4
N/A· v3
9.3 HIGH· v2
Multiple format string vulnerabilities in the Monolith Lithtech engine, as used by First Encounter Assault Recon (F.E.A.R.) 1.08 and earlier, when Punkbuster (PB) is enabled, allow remote attackers to execute arbitrary c...Show more
Multiple format string vulnerabilities in the Monolith Lithtech engine, as used by First Encounter Assault Recon (F.E.A.R.) 1.08 and earlier, when Punkbuster (PB) is enabled, allow remote attackers to execute arbitrary code or cause a denial of service (daemon crash) via format string specifiers in (1) a PB_Y packet to the YPG server on UDP port 27888 or (2) a PB_U packet to UCON on UDP port 27888, different vectors than CVE-2004-1500. NOTE: this issue might be in Punkbuster itself, but there are insufficient details to be certain.Show less
1Monolith Productions
4Alien Versus Predator
BloodNo One Lives Forever+1 more
Apr 16, 2026
Dec 31, 2004
N/A· v4
N/A· v3
5.0 MEDIUM· v2
Buffer overflow in Monolith games including (1) Alien versus Predator 2 1.0.9.6 and earlier, (2) Blood 2 2.1 and earlier, (3) No one lives forever 1.004 and earlier and (4) Shogo 2.2 and earlier allows remote attackers t...Show more
Buffer overflow in Monolith games including (1) Alien versus Predator 2 1.0.9.6 and earlier, (2) Blood 2 2.1 and earlier, (3) No one lives forever 1.004 and earlier and (4) Shogo 2.2 and earlier allows remote attackers to cause a denial of service (application crash) via a long secure Gamespy query.Show less
2Freeform Interactive
Monolith Productions
11Alien Versus Predator
BloodContract Jack+8 more
Apr 16, 2026
Dec 31, 2004
N/A· v4
N/A· v3
2.1 LOW· v2
Format string vulnerability in the Lithtech engine, as used in multiple games, allows remote authenticated users to cause a denial of service (application crash) via format string specifiers in (1) a nickname or (2) a me...Show more
Format string vulnerability in the Lithtech engine, as used in multiple games, allows remote authenticated users to cause a denial of service (application crash) via format string specifiers in (1) a nickname or (2) a message.Show less
1Monolith Productions
3Contract Jack
No One Lives Forever 2Tron
Apr 16, 2026
Dec 31, 2004
N/A· v4
N/A· v3
5.0 MEDIUM· v2
The Lithtech engine, as used in (1) Contract Jack 1.1 and earlier, (2) No one lives forever 2 1.3 and earlier, (3) Tron 2.0 1.042 and earlier, (4) F.E.A.R. (First Encounter Assault and Recon), and possibly other games, a...Show more
The Lithtech engine, as used in (1) Contract Jack 1.1 and earlier, (2) No one lives forever 2 1.3 and earlier, (3) Tron 2.0 1.042 and earlier, (4) F.E.A.R. (First Encounter Assault and Recon), and possibly other games, allows remote attackers to cause a denial of service (connection refused) via a UDP packet that causes recvfrom to generate a return code that causes the listening loop to exit, as demonstrated using zero byte packets or packets between 8193 and 12280 bytes, which result in conditions that are not "Operation would block."Show less