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Electronic Arts

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5 CVEs • 5 products

Products (5)

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CVEs (5)

CVE
VENDORS
PRODUCTS
UPDATED
PUBLISHED
CVSS
1Electronic Arts
1Snoopyctrl
Apr 23, 2026
Oct 9, 2007
N/A· v4
N/A· v3
6.8 MEDIUM· v2
Multiple stack-based buffer overflows in Electronic Arts (EA) SnoopyCtrl ActiveX control (NPSnpy.dll) allow remote attackers to execute arbitrary code via unspecified methods and parameters.
1Electronic Arts
1Nascar Racing
Apr 16, 2026
Jul 6, 2006
N/A· v4
N/A· v3
7.8 HIGH· v2
Papyrus NASCAR Racing 4 4.1.3.1.6 and earlier, 2002 Season 1.1.0.2 and earlier, and 2003 Season 1.2.0.1 and earlier allows remote attackers to cause a denial of service (CPU consumption) by sending an empty UDP datagram,...Show more
Papyrus NASCAR Racing 4 4.1.3.1.6 and earlier, 2002 Season 1.1.0.2 and earlier, and 2003 Season 1.2.0.1 and earlier allows remote attackers to cause a denial of service (CPU consumption) by sending an empty UDP datagram, which is not properly discarded due to use of the FIONREAD asynchronous socket.Show less
1Electronic Arts
1Need For Speed Hot Pursuit 2
Apr 16, 2026
Dec 31, 2004
N/A· v4
N/A· v3
5.1 MEDIUM· v2
Buffer overflow in Need for Speed Hot Pursuit 2.0 client (NFSHP2), version 242 and earlier, allows remote attackers (servers) to execute arbitrary code via long (1) gamename, (2) gamever, (3) hostname, (4) gametype, (5)...Show more
Buffer overflow in Need for Speed Hot Pursuit 2.0 client (NFSHP2), version 242 and earlier, allows remote attackers (servers) to execute arbitrary code via long (1) gamename, (2) gamever, (3) hostname, (4) gametype, (5) mapname or (6) gamemode commands.Show less
1Electronic Arts
1Medal Of Honor Allied Assault
Apr 16, 2026
Jul 27, 2004
N/A· v4
N/A· v3
7.5 HIGH· v2
Buffer overflow in Medal of Honor (1) Allied Assault 1.11v9 and earlier, (2) Breakthrough 2.40b and earlier, and (3) Spearhead 2.15 and earlier, when playing on a Local Area Network (LAN), allows remote attackers to exec...Show more
Buffer overflow in Medal of Honor (1) Allied Assault 1.11v9 and earlier, (2) Breakthrough 2.40b and earlier, and (3) Spearhead 2.15 and earlier, when playing on a Local Area Network (LAN), allows remote attackers to execute arbitrary code via vectors such as (1) the getinfo query, (2) the connect packet, and other unknown vectors.Show less
1Electronic Arts
1Battlefield 1942
Apr 16, 2026
Dec 31, 2003
N/A· v4
N/A· v3
7.5 HIGH· v2
Buffer overflow in the remote console (rcon) in Battlefield 1942 1.2 and 1.3 allows remote attackers to cause a denial of service (crash) and possibly execute arbitrary code via a long user name and password.