CVEs (9)
CVE VENDORS PRODUCTS UPDATED PUBLISHED CVSS |
|---|
Stack-based buffer overflow in Quake 3 Engine as used by Quake 3: Arena 1.32b and 1.32c allows remote attackers to cause a denial of service and possibly execute code via long CS_ITEMS values. |
2Id Software Raven Software2Quake 3 Engine Soldier Of Fortune 2Apr 16, 2026 Jul 6, 2006 N/A· v4 N/A· v3 7.5 HIGH· v2 Stack-based buffer overflow in the CG_ServerCommand function in Quake 3 Engine as used by Soldier of Fortune 2 (SOF2MP) GOLD 1.03 allows remote attackers to cause a denial of service and possibly execute code by sending...Show more |
client/cl_parse.c in the id3 Quake 3 Engine 1.32c and the Icculus Quake 3 Engine (ioquake3) revision 810 and earlier allows remote malicious servers to overwrite arbitrary write-protected cvars variables on the client, s...Show more |
The Automatic Downloading option in the id3 Quake 3 Engine and the Icculus Quake 3 Engine (ioquake3) before revision 804 allows remote attackers to overwrite arbitrary files in the quake3 directory (fs_homepath cvar) via...Show more |
Stack-based buffer overflow in the CL_ParseDownload function of Quake 3 Engine 1.32c and earlier, as used in multiple products, allows remote attackers to execute arbitrary code via a svc_download command with compressed...Show more |
Directory traversal vulnerability in Quake 3 engine, as used in products including Quake3 Arena, Return to Castle Wolfenstein, Wolfenstein: Enemy Territory, and Star Trek Voyager: Elite Force, when the sv_allowdownload c...Show more |
1Id Software 4Quake 3 Arena Quake 3 EngineReturn To Castle Wolfenstein+1 moreApr 16, 2026 May 8, 2006 N/A· v4 N/A· v3 7.6 HIGH· v2 Buffer overflow in the Quake 3 Engine, as used by (1) ET 2.60, (2) Return to Castle Wolfenstein 1.41, and (3) Quake III Arena 1.32b allows remote attackers to execute arbitrary commands via a long remapShader command. |
4Activision Id SoftwareLucasarts+1 more10Call Of Duty Call Of Duty United OffensiveQuake 3 Arena+7 moreApr 16, 2026 May 2, 2005 N/A· v4 N/A· v3 5.0 MEDIUM· v2 Quake 3 engine, as used in multiple games, allows remote attackers to cause a denial of service (client disconnect) via a long message, which is not properly truncated and causes the engine to process the remaining data...Show more |
The Quake 3 engine, as used in multiple game packages, allows remote attackers to cause a denial of service (shutdown game server) and possibly crash the server via a long infostring, possibly triggering a buffer overflo...Show more |