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Vendor: Godotengine • 2 CVEs

CVEs (2)

CVE
VENDORS
PRODUCTS
UPDATED
PUBLISHED
CVSS
1Godotengine
1Godot
Jun 17, 2026
May 31, 2019
N/A· v4
9.8 CRITICAL· v3
7.5 HIGH· v2
In Godot through 3.1, remote code execution is possible due to the deserialization policy not being applied correctly.
1Godotengine
1Godot
Nov 21, 2024
Aug 20, 2018
N/A· v4
7.5 HIGH· v3
5.0 MEDIUM· v2
Godot Engine version All versions prior to 2.1.5, all 3.0 versions prior to 3.0.6. contains a Signed/unsigned comparison, wrong buffer size chackes, integer overflow, missing padding initialization vulnerability in (De)S...Show more
Godot Engine version All versions prior to 2.1.5, all 3.0 versions prior to 3.0.6. contains a Signed/unsigned comparison, wrong buffer size chackes, integer overflow, missing padding initialization vulnerability in (De)Serialization functions (core/io/marshalls.cpp) that can result in DoS (packet of death), possible leak of uninitialized memory. This attack appear to be exploitable via A malformed packet is received over the network by a Godot application that uses built-in serialization (e.g. game server, or game client). Could be triggered by multiplayer opponent. This vulnerability appears to have been fixed in 2.1.5, 3.0.6, master branch after commit feaf03421dda0213382b51aff07bd5a96b29487b.Show less