OpenEXR is the reference implementation and specification for the EXR image format, widely used in the motion picture industry. In versions before 3.2.11, 3.3.0 through 3.3.12, and 3.4.0 through 3.4.13, exrmultiview can...Show moreOpenEXR is the reference implementation and specification for the EXR image format, widely used in the motion picture industry. In versions before 3.2.11, 3.3.0 through 3.3.12, and 3.4.0 through 3.4.13, exrmultiview can write past a heap allocation when it combines two attacker-supplied, individually valid scanline EXR files whose union dataWindow is not aligned to one view's channel subsampling. The utility allocates sampled channel storage using a truncated union_width / xSampling, then reads the sampled input through a Slice based on the misaligned union window, producing a heap out-of-bounds write. The trigger is normal public-tool processing, such as exrmultiview left A.exr right B.exr out.exr with crafted but valid inputs, so this is not solely an API or caller-precondition issue. This issue is fixed in versions 3.2.11, 3.3.13, and 3.4.14.Show less |
OpenEXR is the reference implementation and specification for the EXR image file format, widely used in the motion picture industry. In versions 3.3.0 through 3.3.12 and 3.4.0 through 3.4.13, the PyOpenEXR Python binding...Show moreOpenEXR is the reference implementation and specification for the EXR image file format, widely used in the motion picture industry. In versions 3.3.0 through 3.3.12 and 3.4.0 through 3.4.13, the PyOpenEXR Python bindings contain a heap out-of-bounds write triggered when reading a crafted deep scanline EXR file. When a deep file declares a literal channel named left alongside layer-prefixed RGB channels left.R, left.G, and left.B, the wrapper processes the literal left channel first and allocates a scalar deep sample array for it, then reuses that same array as the coalesced destination for the prefixed RGB group. The deep reader registers sample slices with an RGB stride (three lanes) into storage that was allocated with scalar shape, so decoding the deep samples writes past the allocation. Opening such a file through the default public Python API, OpenEXR.File(path), causes a heap buffer overflow during normal deep sample decode, leading to memory corruption and a crash. This issue is fixed in versions 3.3.13 and 3.4.14.Show less |
OpenEXR is the reference implementation and specification for the EXR image format, widely used in the motion picture industry. Versions 3.3.0 through 3.3.12 and 3.4.0 through 3.4.13 contain a heap buffer overflow in PyO...Show moreOpenEXR is the reference implementation and specification for the EXR image format, widely used in the motion picture industry. Versions 3.3.0 through 3.3.12 and 3.4.0 through 3.4.13 contain a heap buffer overflow in PyOpenEXR triggered by a channel-name key collision between literal and prefixed RGB channels. When separate_channels=false, PyOpenEXR maps each physical channel name through channelNameToRGBA() and coalesces the results into a shared RGB array. A crafted flat scanline EXR that contains both a literal channel such as left and prefixed channels such as left.R, left.G, and left.B causes these names to collide, so the wrapper reuses an undersized two-dimensional NumPy array for the coalesced RGB slices and writes out of bounds when OpenEXR.File(path) decodes the pixels. This issue is fixed in versions 3.3.13 and 3.4.14.Show less |
Substance3D - Painter is affected by a Heap-based Buffer Overflow vulnerability that could result in arbitrary code execution in the context of the current user. Exploitation of this issue requires user interaction in th...Show moreSubstance3D - Painter is affected by a Heap-based Buffer Overflow vulnerability that could result in arbitrary code execution in the context of the current user. Exploitation of this issue requires user interaction in that a victim must open a malicious file.Show less |
Substance3D - Painter is affected by a Heap-based Buffer Overflow vulnerability that could result in arbitrary code execution in the context of the current user. Exploitation of this issue requires user interaction in th...Show moreSubstance3D - Painter is affected by a Heap-based Buffer Overflow vulnerability that could result in arbitrary code execution in the context of the current user. Exploitation of this issue requires user interaction in that a victim must open a malicious file.Show less |
Substance3D - Painter is affected by a Heap-based Buffer Overflow vulnerability that could result in arbitrary code execution in the context of the current user. Exploitation of this issue requires user interaction in th...Show moreSubstance3D - Painter is affected by a Heap-based Buffer Overflow vulnerability that could result in arbitrary code execution in the context of the current user. Exploitation of this issue requires user interaction in that a victim must open a malicious file.Show less |
Substance3D - Painter is affected by a Heap-based Buffer Overflow vulnerability that could result in arbitrary code execution in the context of the current user. Exploitation of this issue requires user interaction in th...Show moreSubstance3D - Painter is affected by a Heap-based Buffer Overflow vulnerability that could result in arbitrary code execution in the context of the current user. Exploitation of this issue requires user interaction in that a victim must open a malicious file.Show less |
Substance3D - Designer is affected by a Heap-based Buffer Overflow vulnerability that could result in arbitrary code execution in the context of the current user. Exploitation of this issue requires user interaction in t...Show moreSubstance3D - Designer is affected by a Heap-based Buffer Overflow vulnerability that could result in arbitrary code execution in the context of the current user. Exploitation of this issue requires user interaction in that a victim must open a malicious file.Show less |
Substance3D - Designer is affected by a Heap-based Buffer Overflow vulnerability that could result in arbitrary code execution in the context of the current user. Exploitation of this issue requires user interaction in t...Show moreSubstance3D - Designer is affected by a Heap-based Buffer Overflow vulnerability that could result in arbitrary code execution in the context of the current user. Exploitation of this issue requires user interaction in that a victim must open a malicious file.Show less |
Substance3D - Designer is affected by a Heap-based Buffer Overflow vulnerability that could result in arbitrary code execution in the context of the current user. Exploitation of this issue requires user interaction in t...Show moreSubstance3D - Designer is affected by a Heap-based Buffer Overflow vulnerability that could result in arbitrary code execution in the context of the current user. Exploitation of this issue requires user interaction in that a victim must open a malicious file.Show less |
Substance3D - Designer is affected by a Heap-based Buffer Overflow vulnerability that could result in arbitrary code execution in the context of the current user. Exploitation of this issue requires user interaction in t...Show moreSubstance3D - Designer is affected by a Heap-based Buffer Overflow vulnerability that could result in arbitrary code execution in the context of the current user. Exploitation of this issue requires user interaction in that a victim must open a malicious file.Show less |
Substance3D - Designer is affected by a Heap-based Buffer Overflow vulnerability that could result in arbitrary code execution in the context of the current user. Exploitation of this issue requires user interaction in t...Show moreSubstance3D - Designer is affected by a Heap-based Buffer Overflow vulnerability that could result in arbitrary code execution in the context of the current user. Exploitation of this issue requires user interaction in that a victim must open a malicious file.Show less |
Substance3D - Sampler is affected by a Heap-based Buffer Overflow vulnerability that could result in arbitrary code execution in the context of the current user. Exploitation of this issue requires user interaction in th...Show moreSubstance3D - Sampler is affected by a Heap-based Buffer Overflow vulnerability that could result in arbitrary code execution in the context of the current user. Exploitation of this issue requires user interaction in that a victim must open a malicious file.Show less |
Substance3D - Sampler is affected by a Heap-based Buffer Overflow vulnerability that could result in arbitrary code execution in the context of the current user. Exploitation of this issue requires user interaction in th...Show moreSubstance3D - Sampler is affected by a Heap-based Buffer Overflow vulnerability that could result in arbitrary code execution in the context of the current user. Exploitation of this issue requires user interaction in that a victim must open a malicious file.Show less |
Substance3D - Sampler is affected by a Heap-based Buffer Overflow vulnerability that could result in arbitrary code execution in the context of the current user. Exploitation of this issue requires user interaction in th...Show moreSubstance3D - Sampler is affected by a Heap-based Buffer Overflow vulnerability that could result in arbitrary code execution in the context of the current user. Exploitation of this issue requires user interaction in that a victim must open a malicious file.Show less |
Substance3D - Sampler is affected by a Heap-based Buffer Overflow vulnerability that could result in arbitrary code execution in the context of the current user. Exploitation of this issue requires user interaction in th...Show moreSubstance3D - Sampler is affected by a Heap-based Buffer Overflow vulnerability that could result in arbitrary code execution in the context of the current user. Exploitation of this issue requires user interaction in that a victim must open a malicious file.Show less |
OpenEXR is the reference implementation and specification for the EXR image format, widely used in the motion picture industry. OpenEXR versions 3.3.0 through 3.3.12 and 3.4.0 through 3.4.13 are vulnerable to a heap out-...Show moreOpenEXR is the reference implementation and specification for the EXR image format, widely used in the motion picture industry. OpenEXR versions 3.3.0 through 3.3.12 and 3.4.0 through 3.4.13 are vulnerable to a heap out-of-bounds write when exrmetrics reads a crafted deep scanline EXR. This occurs with pixel conversion options such as --pixelmode float or --bench because DeepSlice requests FLOAT output while the backing sample buffers are allocated using the input HALF element size. The issue is fixed in versions 3.3.13 and 3.4.14.Show less |
OpenEXR is the reference implementation and specification for the EXR image format, widely used in the motion picture industry. In versions before 3.2.11, 3.3.0 through 3.3.12, and 3.4.0 through 3.4.13, a crafted tiled E...Show moreOpenEXR is the reference implementation and specification for the EXR image format, widely used in the motion picture industry. In versions before 3.2.11, 3.3.0 through 3.3.12, and 3.4.0 through 3.4.13, a crafted tiled EXR can trigger a heap out-of-bounds write on 32-bit/ILP32 builds when read through the public TiledRgbaInputFile RGBA API. The file uses a small 40x40 dataWindow but a 65537x65537 tile size. On ILP32, the Array2D<Rgba> tile-conversion buffer size calculation overflows, allocates a much smaller heap buffer, and tile decode writes past that allocation. This issue is fixed in versions 3.2.11, 3.3.13, and 3.4.14.Show less |
In NTFS-3G through 2026.2.25, a heap-based buffer overflow exists in the function build_inherited_id() in libntfs-3g/security.c that allows an attacker to corrupt heap memory in the SUID-root ntfs-3g binary by crafting a...Show moreIn NTFS-3G through 2026.2.25, a heap-based buffer overflow exists in the function build_inherited_id() in libntfs-3g/security.c that allows an attacker to corrupt heap memory in the SUID-root ntfs-3g binary by crafting a malicious NTFS image. The overflow is triggered by creating a file in a crafted directory.Show less |
A heap-based buffer overflow vulnerability exists in Konami's Metal Gear Online 3, originating from improper validation of lobby data fields related to kicked players. The affected function processes a list of kicked pla...Show moreA heap-based buffer overflow vulnerability exists in Konami's Metal Gear Online 3, originating from improper validation of lobby data fields related to kicked players. The affected function processes a list of kicked player identifiers using the lobby data key "kick_num" to determine the number of entries, and individual kicked player IDs supplied via keys in the format "kicked_id_%i". The function does not validate that "kick_num" falls within the expected bounds. The game design limits matches to a maximum of 16 players, and the corresponding buffer for storing kicked player IDs is sized accordingly. If "kick_num" exceeds this limit, the function continues writing the provided player IDs past the end of the intended buffer and into adjacent memory regions. These adjacent regions contain Steam callback handler structures responsible for processing lobby data updates, lobby messages, and other related events. By supplying an oversized "kick_num" value and appropriate "kicked_id_%i" fields, an attacker can overwrite fields within the callback handler structures, including function pointers and callback argument values. Successful exploitation may enable control-flow hijacking, potentially allowing arbitrary code execution within the game process.Show less |