CVE-2025-34124
8.4
Vector
CVSS:4.0/AV:L/AC:L/AT:N/PR:N/UI:A/VC:H/VI:H/VA:H/SC:N/SI:N/SA:N/E:X/CR:X/IR:X/AR:X/MAV:X/MAC:X/MAT:X/MPR:X/MUI:X/MVC:X/MVI:X/MVA:X/MSC:X/MSI:X/MSA:X/S:X/AU:X/R:X/V:X/RE:X/U:XShow more
CVSS:4.0/AV:L/AC:L/AT:N/PR:N/UI:A/VC:H/VI:H/VA:H/SC:N/SI:N/SA:N/E:X/CR:X/IR:X/AR:X/MAV:X/MAC:X/MAT:X/MPR:X/MUI:X/MVC:X/MVI:X/MVA:X/MSC:X/MSI:X/MSA:X/S:X/AU:X/R:X/V:X/RE:X/U:XShow less
Source: disclosure@vulncheck.com (Secondary)
Description
A buffer overflow vulnerability exists in Heroes of Might and Magic III Complete 4.0.0.0, HD Mod 3.808 build 9, and Demo 1.0.0.0 via malicious .h3m map files that exploit object sprite name parsing logic. The vulnerability occurs during in-game map loading when a crafted object name causes a buffer overflow, potentially allowing arbitrary code execution. Exploitation requires the victim to open a malicious map file within the game.
Related CWEs
CWE-121
Stack-based Buffer Overflow
A stack-based buffer overflow condition is a condition where the buffer being overwritten is allocated on the stack (i.e., is a local variable or, rarely, a parameter to a function).
CWE-20
Improper Input Validation
The product receives input or data, but it does
not validate or incorrectly validates that the input has the
properties that are required to process the data safely and
correctly.
CWE-94
Improper Control of Generation of Code ('Code Injection')
The product constructs all or part of a code segment using externally-influenced input from an upstream component, but it does not neutralize or incorrectly neutralizes special elements that could modify the syntax or behavior of the intended code segment.
References (3)
Source: disclosure@vulncheck.com
Source: disclosure@vulncheck.com
Source: disclosure@vulncheck.com
Timeline
No history available yet.